E.C. Henry at 2009-10-20 17:19:22:
Attatt,
I think you're on the right track: have plot points, then seek to connect the dots.
Not that I'm an expert or anyhing like that, but I like to start with the visualization of cool scenes, THEN fill in the dark areas of the map.
Have a basic idea of your whole story, THEN explore character questions and motivations. THEN invariably those now realized characters will tweak your plot and make it their own.
Recently with some script stories I'm working at in the brainstorming stage I started with some ideas of cool characters, BUT what comes next is what they do, and what will make what they do special and enjoyable to watch on screen. It all comes back to, "finding the cool stuff."
Where's the cool stuff? Scenes you can visualize like the Coen brothers did. HUGE believer in the Coen brothers use of memorible visuals in their movies. "Fargo"; the cool stuff is the chipper scene. Can't remember the whole plot of "Fargo," but I remember that chipper scene! "No Country for Old Men"; I remember Anton Chigurh and his compressed air, cattle killer which he used several different ways. Also I remember the needle of the meter that Chigurh used to track down Llewelyn Moss...
IF you think about it, the writer's belief in "the cool stuff" about his or her story is the SINGLE MOST IMPORTANT thing about story development. If your "cool stuff" registers with an audience, they are likely to forgive other shortcomings.
Attatt, my advice to you is this: find the cool stuff and build from there.
Point to be considered: cool stuff trumps characters.
- E.C. Henry from Bonney Lake, WA