Sven Eric Maier at 2013-10-30 20:45:42:
Scott,
you are right about beginning - middle - end, but how do you find the transition from beginning to middle and the transition from middle to end? How do you figure out the middle anyway, which is the biggest part of your movie? Most writers are afraid of mechanical stories and find the three act structure limiting, because it proposes that specific events have to happen at specific pages in their script.
The 22 steps Truby presents in his book are actually more specialized beats you can find in the hero's journey, updated to our modern understandig. They grow organically out of your hero.
You can switch the order around when you need to. You don't need all of the beats in every story and you can even add more (like more reveals), depending mostly on the length of the story.
A lot of screenwriting gurus tell people they need an "all is lost" moment in their script. Truby calls this "the appearant defeat" (which can also be an "appearant victory"), but you can clearly tell a story without it. It all depends on your hero and his psychological and moral journey.
Truby says that seven key elements have to be in every good story (I put the counterparts of the hero's journey in brackets):
1. Weakness & Need (Ordinary World)
2. Desire (Call to Adventure, Crossing the Threshold)
3. Opponent (Enemies & allies)
4. Plan (Challenges)
5. Battle (Final Challenge)
6. Self-Revelation (The Elixir)
7. New Equilibrium (The Return, Master of both worlds)