> but I think that an even cheesier method than shlocky dialogue is just a shot of Billy in his room with a newspaper clipping dated five years ago with the headline “Billy’s Parents Dead in Horrible Factory Accident” as Billy sheds a single tear Native-American-seeing-trash-style.
Amen!
Thank you for this, Brandon.
When we saw The Woman in Black in this winter, it seemed like half the clues that Daniel Radcliffe turned up amounted to him pulling a piece of paper out of the heap, and the camera zooming in to text that read: "PAY ATTENTION! THIS IS A VITAL CLUE!" It was as if someone had been told "show, don't tell" and didn't understand what it meant. It got so silly we were hard-pressed not to laugh out loud and irritate the other people in the theatre.
> but before you can get into the story that’s going to blow them away, you have to bore them with the backgrounds of all the pertinent people so that it’ll make sense.
But do you really?
I have noticed a trend in the past 10 or 15 years to spell out backstory, more in America than in the UK. A lot of the backstory choices are terribly cliched and the relating of backstory is often (not always, but often) ham-handed and bogs down the forward motion of the narrative with exposition or irrelevant flashbacks.
I really don't care about why a character behaves the way s/he does, so long as the character has an internal cohesion and I believe that character would really make those choices. I'm much more interested in WHO a character is and HOW s/he behaves than WHY they're like that.
A good example:
Rapt (2009), written and directed by Lucas Belvaux, tells the story of a kidnapping of a rich industrialist that goes wrong when everyone in his life hates him so much they don't want to pay the ransom. The movie takes about 3 minutes to set up what a bastard the guy is to everyone in his life--by showing him interacting with them--and then the kidnapping takes place. Why is he a jerk? No one tells us. Would the movie be better if we knew why? I don't think it would. (If you don't know the film, it is a brilliant example of fast-paced, economical set-up.)
Screenwriting has become bogged down in creating "psychologically complex characters". It reminds me of taking math tests in school, and the teacher telling us to "show our work". I feel like writers put in so much work to create a character or build a world, that they have this huge urge to "show their work" and put all that backstory on the page. But screenwriting isn't a math test.
Back to your example: if the hero lost a child to a blood disorder, fine. Write her or him that way. But as long as the audience can see that the hero is driven, that this fight is personal...does it really matter why?
Ultimately, I think we're squeezing audiences out with our tidy writing. Leave them room to participate and fill in the blanks. What they come up with to fill in the gaps, just as with the details of under-the-bed monsters and the gore of off-screen violence, will be better and more satisfying than anything we can spoon-feed them.
I'm not saying to abdicate our responsibilities and writers and leave everything up to the audience, but I am saying:
- leave room for the audience to collaborate;
- the best way (in most cases) to "show" backstory is to show how it affects characters in the present day in the course of the story;
- one easy way to go light on exposition is to rigorously question whether the audience needs to know the backstory at all.
Radical stuff, right? Maybe even blasphemous. But think about how much energy goes into pointing stories backwards, and consider what we could accomplish if we used those resources to move the story forwards instead.