Teddy Pasternak at 2011-10-13 14:06:15:
For me, the biggest thing I can take away from studying this film is how integral the themes are to the story creating process. This is one of the finest examples of a script where the themes are not an after thought. The entire story is built from the very same ideas, DNA, essence, place or whatever term you prefer. Knowing a bit about how Guillermo del Toro views authority, imagination and creativity, Pan's Labyrinth comes off as a very personal statement. The only way to achieve a well-crafted, personal story like this is to have these themes in mind, consciously or not, throughout the creation of it. That's why earlier in the week I was stressing how important it is to try to figure out why the writer makes certain choices.
In order to create a work that has meaning, you have to create a world where that meaning can be displayed in the best fashion. You have to show opposing ideas within that world in order to understand the various aspects of a problem. You have to create characters that best can convey those ideas. You have to assign these opposing ideas to your characters in your story and create an argument. You have to show the audience what the result is of that argument. You have to show that one way of solving a problem is the better one. The opposing ideas battle it out throughout the story, you explore the problems from all angles, and in the end, one idea wins. That way you have created meaning. Something that the audience can take with them and learn from. A work with depth that can not only stand multiple viewings but something that you think about after you leave the theatre.
And it doesn't have to be life or death decisions like in Pan's Labyrinth. It could be small things and everyday stuff. But the author has to show an opinion.
Think about the word author. You are the authority of this world. You're in charge. You have to be in charge of every aspect of the story. Every strand has to have a reason to exist and have a purpose. Together these strands will create the structure of your story. Your opinion has to be there. It's your job to tell us why this way of solving a problem is better than that way. It's your job to tell us why this happens in addition to show us how it happens. We've all seen films where we think afterwards, what was the point? It could have gone either way. Those stories come off as bland and are quickly forgotten. They might be a good for an evening's entertainment, and there's nothing wrong with that, but to create something that has actual meaning you have to do more than that.
Plot points, act turns, archetypes, reversals – all these things that we usually talk about are techniques and devices to tell a story. They're the building blocks to create a sum greater than its parts. By themselves they will not create a complete story. We can assign archetypes and talk about character arcs but they won't mean much unless we put them against each other in an arena where they can battle it out and show the results of that battle.
I've gotta run but I have more thoughts about this. Later.