Nicklaus Louis at 2011-05-18 09:30:27:
Thanks for the link. Great stuff!

I recently decided to turn a spec script into a graphic novel. I'd highly recommend to any writer to try writing your script while mentally drawing the comic version. Since space is precious in a comic book, writing for the comic page really helps you focus on the key moments and helps you to streamline the story.
Foley at 2011-05-18 11:50:07:
I have a few minor quibbles with the presentation, and one major one"

"But a key difference is that comics can also express a subject's inner domain."

I don't feel that that's a key difference between comics and film. I'm not sure it's actually a difference at all--seems pretty dismissive of the medium's capacities. Comics have captions and thought balloons; movies have voiceovers, if they're needed. Comics and movies both have flashback sequences, and an evocative image intercut between two panels isn't so different from a smashcut to and back to a scene. And films have the added advantages of sound and motion.

To my mind, the key difference between the two media is that one's static and one's dynamic. In a screenplay one can write "He knocks on the door, opens it. Enters, closing it behind him." In a comic, that's at least three panels on a page that in North America has roughly 3-5 panels on it. You could maybe cut one or two of those panels out using text, but then you have to account for the space the text takes up on the page. Or if you don't, someone will--doing something like that stands a chance of making your artist, letterer, and/or editor's life unnecessarily difficult.

That said, the program's formatting doesn't seem out of line with industry standards, such as they are. The creators are correct in stating comic script formatting varies much more dramatically than is typically accepted for screenwriters. Personally, I use a Microsoft word file an editor gave me years ago that has several macros programmed into it, and I've never heard any complaints about it.

As for how the comics industry is doing...it kind of depends on your perspective. Using the traditional metrics things are almost apocalyptically terrible, with sales for the bestselling comics plummeting from millions in the early '90s to frequently less than 100k now. The Big Two publishers (Marvel and DC) are sustained less by their comics product and more from merchandising and licensing. A second tier of companies seem to be surviving, if not thriving (Dark Horse just laid off a bunch of folks). Manga publishing has slowed down dramatically from the high point in the early aughts--TokyoPop just ceased publication to focus on licensing. And at the bottom of the pool there are several predatory "publishers" whose business model is built around taking advantage of creators desperate to get a comic in print to acquire as much IP as possible in the hopes of scoring a Big Hollywood Payday.

The industry is slowly, if not surely, moving more towards a digital model, in part because comics retailers scream bloody murder every time any major publisher does something they perceive to be pulling people out of their stores. It seems likely to me that we'll eventually end up at a stage where small or self-publishing operations can make a go of things using the 'net in various ways, which to my mind is probably a good thing for creators, who will have greater ownership and control of their work. Top-heavy corporations with loads of management types are going to have a harder time of it, simply because acceptable profits for a cartoonist publishing his own work may not be good enough for a business exec. Simply put, there are much easier ways to make money than by making OR publishing comics--it's really something that ought to be pursued only by those who love the medium.

Andrew Foley

-If anyone cares, I wrote the comics PARTING WAYS and DONE TO DEATH (coming to shelves in trade paperback form for the first time this September), and co-wrote Cowboys & Aliens. The graphic novel, not the movie, more's the pity. (And as far as onscreen credit goes, the WGA refuses to acknowledge I wrote anything.)
Foley at 2011-05-18 11:59:25:
Quick clarification: When I say sales have plummeted from millions to tens of thousands, I'm specifically talking sales of monthly periodicals. WATCHMEN sold something like a million copies of its collection between the first teaser and the film's release. SCOTT PILGRIM's six volumes also drew significant sales thanks to the film. THE WALKING DEAD monthly comic (the format I was talking about in my previous comment) sells around 30-35k per month--but sales of collections (which have been released in at least three different formats in addition to the monthly comic) are substantial and ongoing thanks to the TV series.
Atlanta at 2011-05-18 14:02:06:
Foley is savvy, what a great overview.

My cliff notes version, industry a mess right now. Indies doing slightly better than majors, but still very little new readership, and that's a problem. Hopefully digital comics will open things up. Tough and competitive field, for anyone wanting to break in, and you need to focus hugely on self promotion if you want to go the indie route.

The primer looked pretty good.
Nick West at 2011-05-18 16:06:30:
I've actually published (and been paid) for a few comic books.

With no format, my scriptwriting evolved and changed for each project and artist. I would get to know my penciller and write to his or her sensibilities.

When I started working on screenplays it was a boon in some ways to have dealt in a visual medium—but I had to back to square-one on format.

EVERY single professional comic scribe writes his scripts differently. I'm not kidding.